rending
英 [ˈrendɪŋ]
美 [ˈrendɪŋ]
v. 撕开; 撕碎
rend的现在分词
复数:rendings
COCA.42095
柯林斯词典
- VERB 撕碎;撕裂;扯破
Torendsomething means to tear it.- ...pain that rends the heart.
钻心的疼痛 - ...a twisted urge to rend and tear.
反常的狂乱撕扯的冲动
- ...pain that rends the heart.
- VERB (声音)响彻,刺破
If a loud soundrendsthe air, it is sudden and violent.- He bellows, rends the air with anguish.
他咆哮着,痛苦的喊声划破长空。
- He bellows, rends the air with anguish.
- See also:heart-rending
英英释义
adj
- resembling a sound of violent tearing as of something ripped apart or lightning splitting a tree
- the tree split with a great ripping sound
- heard a rending roar as the crowd surged forward
双语例句
- Lest he tear my soul like a lion, rending it in pieces, while there is none to deliver.
恐怕他们像狮子撕裂我,甚至撕碎,无人搭救。 - With the rapid expansion of the computer application technology and the field, particularly photorealistic rendering technology and computer graphics has become more sophisticated, Non-Photorealistic Rending technology has gradually become research hotspot in computer graphics.
随着计算机应用技术的迅速发展,应用领域的扩大,特别是真实感绘制技术和计算机图形学理论的日益成熟,非照片真实感绘制技术(Non-PhotorealisticRending:NPR)也逐渐成为图形学的研究热点。 - Using how many Lod levels is made contrasted test, at last a rational idea is put forward which makes a great balance between rending speed and effect. 3.
对LOD层数的使用进行对比测试,提出了相对合理的方案,平衡了渲染速度和视觉效果的矛盾。 - Improvement and Implementation of Marching Cubes Algorithm Based on Surface Based Rending
基于表面再现MarchingCubes算法改进与实现 - In recent years non-photorealistic rending is a new emerging fields of the computer graphics.
非真实感绘制是近些年计算机图形学发展史上的一个重要的新兴领域。 - For 3D Studio MAX cartoon design and realization, it was discussed from four sections: importing three dimensions models, designing and editing motions, endowing material, rending and exporting.
3DSTUDIOMAX动画制作从三维造型的引入、运动的设计制作与编辑、赋材质和渲染输出四个方面进行了阐述。 - Parallel rending technology in virtual reality of ship design
舰船虚拟现实应用中并行渲染技术研究 - Through experimental comparison, we find that the improved fake soft shadow algorithm achieves good performance at rending speed, rending quality and stability.
通过实验对比,发现改进后的伪软阴影算法在渲染速度,渲染质量和稳定性上都取得了较好的结果。 - At last the thesis introduces the basic knowledge of GPU programming, including GPU development history, rending pipeline and shading language. Secondly, the paper analyzes important shadow algorithms.
之后介绍了GPU编程基础知识,包括GPU的发展史,渲染管线和渲染语言等。其次,论文分析重要的阴影算法。 - The paper researches algorithms about halftone, stipple simulation, paint simulation and pen-and-ink simulation which are in the area of Non-Photorealistic Rending.
本文研究了非真实感绘制领域里半调法、点画模拟、油画模拟和钢笔画模拟的相关算法。
